Hangar Extender Extended Kerbal Space Program mod. Kerbal Konstructs for static objects for KSC. Its easy to mistake Kerbal Space Program for a simple, almost childish game. Hangar Extender for a bigger VAB for bigger crafts. Modular Launch Pads for more real life Launch Pads. Starship Expansion Project for Updated Starship and Super Heavy (Compatible with SLE) Orbital Launch Pad (revamp in progress) See my roadmap to know what is coming!: SLE Trello Note: Orbital Launch Pad model is old, revamp is in progress The mod is in Beta right now so any bugs or suggestions you can contact me through discord. All the parts are designed to withstand the power of every launch without exploding (hopefully). ToolbarControl.Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. If you do change the blizzy/stock options, then a single call to the following method will suffice: If using registration, then no need to have any call in the OnGUI method This is done by registering the button before or when the MainMenu is reached, see the example code below. Public void SetFalse(bool makeCall = false)īuttons can now be displayed on both toolbars simultaneously.īutton settings can now be stored by the ToolbarController itself, eliminating the need to save it in the mod settings. Public void SetTrue(bool makeCall = false) If makeCall is true, then the appropriateĬall will be done, if there is a defined function for it If you wish to manually change the button setting, you can use the following methods. There isn't any change, it returns immediately You can also add, if you like, various callbacks to monitor the settings. The toolbar will change immediately by adding the following (example from FlightPlanner): If you have the toolbar selectable in a settings page, you an ensure that any time the user changes the setting Public void AddLeftRightClickCallbacks(TC_ClickHandler onLeftClick, TC_ClickHandler onRightClick) Not that if you have an onTrue/onFalse specified along with an onLeftClick, If you need to use Left and Right clicks (seperate from the onTrue and onFalse), the following is available. String largeToolbarIconActive, string largeToolbarIconInactive, string smallToolbarIconActive, string smallToolbarIconInactive, Public void AddToAllToolbars(TC_ClickHandler onTrue, TC_ClickHandler onFalse, TC_ClickHandler onHover, TC_ClickHandler onHoverOut, TC_ClickHandler onEnable, TC_ClickHandler onDisable, String largeToolbarIcon, string smallToolbarIcon, Public void AddToAllToolbars(TC_ClickHandler onTrue, TC_ClickHandler onFalse,ĪpplicationLauncher.AppScenes visibleInScenes, The following methods are available, more can be added if requested Tooltip tooltip which is shown when hovering the mouse over the button The following are used by the Blizzy toolbar only SmallToolbarIconActive small is used for Blizzy toolbar Any tips and tricks would be very helpful 1 / 6. Well I stranded Valentina on duna, and I tried to create a Apollo style rescue rocket, unfortunately it can barely get above the atmosphere before it flips. The following corresponds to the same parameter in the AddModApplication() method I’m relatively new to KSP Ive had the game for a few years now and finally got back into it. OnTrue Corresponds to the onTrue parameter in the AddModApplication function. The onTrue parameter is unique in that it applies both to the stock toolbar and the Blizzy toolbar. If setting, sets enabled (clickable) or not. Whether this button is currently enabled (clickable) or not. The position of the mouse the last time the button was clicked The shorter ones don't pass in unneeded parameters All parameters are the same, the only difference is that It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbals choice for a challenge It has 0. The method AddToAllToolbars has several definitions. This is my second planet mod, this one adds a moon between minmus and the mun. 2 View Entire Discussion (3 Comments) More posts from the KerbalSpaceProgram community 11. I have my ckan set to 1.7 to 1.9 and all non graphics mods are working fine. The TC_ClickHander is a delegate used to pass in a method reference in the AddToAllToolbars methods below 1y Currently using it with both DLC and about 137 other mods. If true, activates Blizzy toolbar, if available. Of course someone pretty much has to be trying to break things if you have to worry about this particular case. The only other real problem with the forced to the top of the sort list method is that technically there's a couple characters before zero ('~', '!', etc.) and dlls directly in GameData come first too. One benefit is that KSP will output a warning and won't load an assembly if it's dependencies aren't met (which may be better than puking out a bunch of exceptions).
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